![]() By moving the right analog stick, the player will execute a number of moves - including side stepping and pulling the ball back. The "Skill Stick" from last year's version is still in the game and while I like the idea behind it, I am not a fan of how it was implemented. You will see a large variety of shots, and defensively, it keeps you on your toes. Your back-line defense is extremely important when attempting to block these shots. The more accurate strikers will fire accurate scoring chances at your goalie and have a legitimate chance at scoring. There are also a large variety of shots that will occur outside the box. This year, if the CPU has a scoring chance outside of the box, it will take it. In previous versions of the FIFA series, the AI rarely (if ever) took shots from outside of the box. I have to give it to EA because the on-field action has been greatly improved. I wish Andy Gray would speak more often, but the commentary doesn't annoy and that is the most that can be asked for in most sports games today. There seems to be a large amount of play-by-play dialogue and their lines do not repeat often. Clive Tydsley and Andy Gray take over announcing duties this year, and form an impressive duo. There are also many team specific chants. The crowd is extremely loud and responds to the on-field action at the appropriate times. When it comes to sound, FIFA 06 has it all. When it comes to the lesser-known players, EA will usually assign a generic face or make a generally poor attempt at creating one. In all of their games, EA seems to get the star players like Thierry Henry or Ronaldo spot on. Regarding the player faces, EA is hit-or-miss once again. This may have something to do with the stadium lighting, but the glow on each player looks strange. First, there is a strange glow or shine on each player during close up shots. The player models are decent, but there are a few issues. This game also features some of the best lighting and grass textures of any sports game I've ever played. It's unreasonable to expect EA to include every stadium for every team, so including generic pitches that resemble the real life stadiums is a great idea. With other soccer games, I was forced to either assign a stadium from outside the English Premier League that looked nothing like their stadiums or make a historic stadium like Old Trafford or Highbury as their home. For example, most soccer games do not have versions of some of the lower tiered club's stadiums like Aston Villa's or Middlesbrough's pitch. One thing that frustrated me in other games had to do with using the wrong stadiums in a franchise or season mode. FIFA 06 includes twenty-nine real and fifteen generic stadiums in all. No matter how you feel about the FIFA series, it is undeniable that EA makes a very pretty game. This question remains: Is FIFA 06 realistic enough to knock Winning Eleven off of the top seat? The competition has caused EA to create a more realistic soccer game to please true soccer fans. Thankfully, competition arrived in the form of Konami's Winning Eleven series. EA expected (with good reason) that many soccer fans would ignore the lack of realistic play and would be satisfied with being able to play with your favorite club. For years, the FIFA series has been an unrealistic mess that relied on the fact that it is the only franchise with licensed clubs and players. ![]() An interesting thing happens when a video game company starts to feel some pressure.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |